Prop physics override: Difference between revisions

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{{wrongtitle|title=prop_physics_override}}
{{wrongtitle|title=prop_physics_override}}
{{base_point}}


== Entity Description ==
== Entity Description ==
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Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.
* [[prop_physics]]
* [[Prop Types Overview]]
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.


== Availability ==
{{in game|point}} {{game-base}}
{{in code|class=class_c_physics_prop.html CPhysicsProp|file=props_8cpp-source.html props.cpp}}
{{in code|class=class_c_physics_prop.html CPhysicsProp|file=props_8cpp-source.html props.cpp}}


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== Outputs ==
== Outputs ==
* {{o basepropphysics}}
* {{o basepropphysics}}
== See also ==
* [[prop_physics]]
* [[Prop Types Overview]]
* [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.
[[Category:Entities]]

Revision as of 16:05, 12 April 2008

Template:Wrongtitle Template:Base point

Entity Description

A prop type that will override the properties built into its model, making it work like a prop_physics entity. The health of props can also be overridden by using this entity.

Generally, if a prop_physics in your map has been removed because its model wasn't meant to be a physics prop, you can use this entity to still make it a prop_physics, without any drawbacks.

Although this entity provides the freedom of turning any prop into a physics prop, be aware of that players will rely on the behavior of props to be more or less consistent with other maps, and even other Source games.

Template:In code

Keyvalues

<integer> Number of points of damage to take before breaking. Doesn't break with 0 set here.

Flags

Inputs

Outputs