Category talk:AI Programming: Difference between revisions
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:It's usually more useful to look at the NPCs made by Valve rather than looking into the core because the systems are so well integrated into each other that you almost have to master the whole system to find out what 1 does—'''[[User:Ts2do|ts2do]]''' 20:04, 11 Jun 2006 (PDT) | :It's usually more useful to look at the NPCs made by Valve rather than looking into the core because the systems are so well integrated into each other that you almost have to master the whole system to find out what 1 does—'''[[User:Ts2do|ts2do]]''' 20:04, 11 Jun 2006 (PDT) | ||
There seems to be an article named "NPC Movement" in the M category on the previous page. I would edit this but it's not letting me; just thought I'd let people know. :) --[[User:X6herbius|X6herbius]] 13:25, 1 Sep 2008 (PDT) |
Latest revision as of 13:25, 1 September 2008
I was just wondering if anyone had disected the AI because I've looked at the code and just can't get a bearing on it, any help / comments would be welcome, thanks!
- It's usually more useful to look at the NPCs made by Valve rather than looking into the core because the systems are so well integrated into each other that you almost have to master the whole system to find out what 1 does—ts2do 20:04, 11 Jun 2006 (PDT)
There seems to be an article named "NPC Movement" in the M category on the previous page. I would edit this but it's not letting me; just thought I'd let people know. :) --X6herbius 13:25, 1 Sep 2008 (PDT)