Talk:Worldspawn: Difference between revisions
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this is specifically for DOD:S and dod_kalt and snowy maps...if set, players will have oscillating emissions of fog from their mouths—'''[[User:Ts2do|ts2do]]''' 16:16, 14 Feb 2006 (PST) | this is specifically for DOD:S and dod_kalt and snowy maps...if set, players will have oscillating emissions of fog from their mouths—'''[[User:Ts2do|ts2do]]''' 16:16, 14 Feb 2006 (PST) | ||
: Coldworld now appears to be standard in Source Base SDK, and my worldspawn also has a Targetname field. --[[User:Beeswax|Beeswax]] 15:33, 11 Apr 2008 (PDT) |
Revision as of 15:33, 11 April 2008
What material or script must be changed to change the opening title from "Half-Life" to whatever you need?
- I can remember seeing Half-Life 2 in a sprite file. But this isnt really the topic to discuss that IMO.--TheJ89 00:27, 27 Jul 2005 (PDT)
There's a new Worldspawn property added in the new beta - what does it do, exactly? FGD entry pasted below. --Campaignjunkie (talk) 16:02, 14 Feb 2006 (PST)
coldworld(choices) : "World is cold" : 0 = [ 0 : "No" 1 : "Yes" ]
this is specifically for DOD:S and dod_kalt and snowy maps...if set, players will have oscillating emissions of fog from their mouths—ts2do 16:16, 14 Feb 2006 (PST)
- Coldworld now appears to be standard in Source Base SDK, and my worldspawn also has a Targetname field. --Beeswax 15:33, 11 Apr 2008 (PDT)