Logic measure movement: Difference between revisions
		
		
		
		
		
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Note: Useful for simulating motion outside of the hierarchy system. 
Warning: Does not properly update collision physics on the object being moved. 
		
	
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==Entity Description==  | ==Entity Description==  | ||
Revision as of 06:31, 12 April 2008
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Entity Description
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
Keyvalues
- MeasureTarget
 
- <target_destination> Entity whose movement you want to measure.
 
- MeasureReference
 
- <target_destination> The movement of Entity to Measure will be measured relative to this entity.
 
- Target
 
- <target_destination> This entity will be moved to mimic the motions of Entity to Measure.
 
- TargetReference
 
- <target_destination> The Entity to Move will move relative to this entity.
 
- TargetScale
 
- <float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
 
- MeasureType
 
- <choices> What to measure.
 
Literal Value Description 0 Position (origin) 1 Eye position (angles) 
Inputs
- SetMeasureTarget <target_destination>
 
- Set the Entity to Measure, whose movement should be measured.
 
- SetMeasureReference <target_destination>
 
- Set the Measure Reference entity.
 
- Target <target_destination>
 
- Set the Entity to Move, which will be moved to mimic the measured entity.
 
- SetTargetReference <target_destination>
 
- Set the Movement Reference entity.
 
- SetTargetScale <float>
 
- Set the scale to divide the measured movements by.
 
- Enable
 
- Enable the logic_measure_movement.
 
- Disable
 
- Disable the logic_measure_movement.