Brush: Difference between revisions
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Brushes are complimented in Source with [[model]]s: | Brushes are complimented in Source with [[model]]s: | ||
* Models cannot control visibility but allow for greater detail | * Models cannot control visibility, and are slower to draw, but allow for greater detail, enforced consistency, and dynamic lighting. | ||
* Brushes | * Brushes perform poorly with too much detail, are each unique, and are lit exclusively with [[Lightmap]]s (which do not change once the map has been compiled). | ||
== See also == | == See also == |
Revision as of 13:31, 17 January 2009
A brush is a convex block created with Hammer's Block tool. Unless tied to an entity it will form part of the backbone of the map, defining visibility as a world brush.
Brushes are complimented in Source with models:
- Models cannot control visibility, and are slower to draw, but allow for greater detail, enforced consistency, and dynamic lighting.
- Brushes perform poorly with too much detail, are each unique, and are lit exclusively with Lightmaps (which do not change once the map has been compiled).
See also
Template:Otherlang:en Template:Otherlang:en:pt, Template:Otherlang:en:pt-br, Template:Otherlang:en:ru