Brush: Difference between revisions

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Brushes are complimented in Source with [[model]]s:
Brushes are complimented in Source with [[model]]s:


* Models cannot control visibility but allow for greater detail (geometry and animation), greater consistency, and dynamic lighting.
* Models cannot control visibility, and are slower to draw, but allow for greater detail, enforced consistency, and dynamic lighting.
* Brushes should not have too many faces, are each unique, and are lit exclusively with [[Lightmap]]s (which do not change once the map has been compiled).
* Brushes perform poorly with too much detail, are each unique, and are lit exclusively with [[Lightmap]]s (which do not change once the map has been compiled).


== See also ==
== See also ==

Revision as of 13:31, 17 January 2009

A brush is a convex block created with Hammer's Block tool. Unless tied to an entity it will form part of the backbone of the map, defining visibility as a world brush.

Brushes are complimented in Source with models:

  • Models cannot control visibility, and are slower to draw, but allow for greater detail, enforced consistency, and dynamic lighting.
  • Brushes perform poorly with too much detail, are each unique, and are lit exclusively with Lightmaps (which do not change once the map has been compiled).

See also

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