Talk:360g: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
Line 10: Line 10:


: You're doing an awesome job with this, much thanks. --[[User:Mark WiseCarver|wisemx]] 17:08, 21 Jul 2005 (PDT)
: You're doing an awesome job with this, much thanks. --[[User:Mark WiseCarver|wisemx]] 17:08, 21 Jul 2005 (PDT)
I would suggest that it gets more open - i want to implent custom shaders and so on and it should have no texture limits (i.e. normal maps and specular)

Latest revision as of 09:56, 14 May 2006

Next version of 360g is in the queue. If you have some suggestions or features you think 360g should have please write me

-> mapbuilder@web.de

Thanks

Jodokus

You're doing an awesome job with this, much thanks. --wisemx 17:08, 21 Jul 2005 (PDT)

I would suggest that it gets more open - i want to implent custom shaders and so on and it should have no texture limits (i.e. normal maps and specular)