Weapon annabelle: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
==Entity Description==
==Entity Description==
[[Image:hammerannabelle.jpg|frame|right|Annabelle]]
[[Image:hammerannabelle.jpg|frame|right|Annabelle]]
{{note|It is not revealed if his gun is a shotgun or a rifle. Both are equally powerful in the situation it is used.}}


Father Grigori's personal rifle/shotgun. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]].
Father Grigori's personal rifle. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a [[prop_physics]].


When wielded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.
When wielded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

Revision as of 10:43, 14 May 2008

Template:Wrongtitle

Entity Description

Annabelle

Father Grigori's personal rifle. It is not intended for player use and gives console errors. Annabelle follows all physics rules as if it were a prop_physics.

When wielded by the player, this appears to be the normal combat shotgun. However the behavior of the weapon is not uniform with that of the combat shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.

This weapon shares ammunition with the .357 Magnum

Template:Basicweapon