User:Dyne: Difference between revisions
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Zis is the user page for '''Dyne''', who is just zis guy, you know? | Zis is the user page for '''Dyne''', who is just zis guy, you know? | ||
==About Dyne== | |||
I am a visual artist who works in both traditional and new media (to most people, that's "paintings and drawings" and "computer graphics and video", respectively). To pay the rent, I am a tape operator for a major corporation. | |||
In HL2 terms, I do a little bit of everything ... texturing, mesh creation, mapping, sound, programming. My primary focus is on the geometry, however. | |||
I like to see things that I envision made into (sort of) tangible form, so I use many forms of 3D software: I buy most FPS games primarily to toy around with mapping, as I find the engines provide an excellent tradeoff between learning curve/time and visual quality, especially for the price. When I favor speed or casual, off-the-cuff creation, I use [http://www.secondlife.com/ Second Life]. When I want to aspire to high-end quality, I use [[Lightwave]]. |
Latest revision as of 01:12, 19 March 2006
Zis is the user page for Dyne, who is just zis guy, you know?
About Dyne
I am a visual artist who works in both traditional and new media (to most people, that's "paintings and drawings" and "computer graphics and video", respectively). To pay the rent, I am a tape operator for a major corporation.
In HL2 terms, I do a little bit of everything ... texturing, mesh creation, mapping, sound, programming. My primary focus is on the geometry, however.
I like to see things that I envision made into (sort of) tangible form, so I use many forms of 3D software: I buy most FPS games primarily to toy around with mapping, as I find the engines provide an excellent tradeoff between learning curve/time and visual quality, especially for the price. When I favor speed or casual, off-the-cuff creation, I use Second Life. When I want to aspire to high-end quality, I use Lightwave.