Weapon shotgun: Difference between revisions

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==Entity Description==
==Entity Description==


[[Image:hammershotgun.jpg]]
[[Image:hammershotgun.jpg|frame|right|Shotgun]]


The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the [[item_box_buckshot]] entity. The shotgun also follows all physics rules as if it were a [[prop_physics]].
The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the [[item_box_buckshot]] entity. The shotgun also follows all physics rules as if it were a [[prop_physics]].


==Keyvalues==
{{basicweapon}}
 
*{{kv targetname}}
 
*{{kv_angles}}
 
==Flags==
 
*'''Start Constrained'''
:Prevents the model from moving. Off by default.
 
==Inputs==
 
* {{i targetname}}
 
==Outputs==
 
* {{o targetname}}
 
* {{o_weapon}}
 


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:41, 12 July 2005

Template:Wrongtitle

Entity Description

Shotgun

The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the item_box_buckshot entity. The shotgun also follows all physics rules as if it were a prop_physics.

Template:Basicweapon