Weapon shotgun: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:hammershotgun.jpg]] | [[Image:hammershotgun.jpg|frame|right|Shotgun]] | ||
The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the [[item_box_buckshot]] entity. The shotgun also follows all physics rules as if it were a [[prop_physics]]. | The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the [[item_box_buckshot]] entity. The shotgun also follows all physics rules as if it were a [[prop_physics]]. | ||
{{basicweapon}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 19:41, 12 July 2005
Entity Description
The weapon_shotgun entity can be used to place a shotgun in a map. When picked up, the player is given 12 rounds and the shotgun if they do not already possess one. Additional rounds (up to 36 in total) can be picked up. A box of shotgun rounds can be placed in a map with the item_box_buckshot entity. The shotgun also follows all physics rules as if it were a prop_physics.