Weapon frag: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:hammerfrag.jpg]] | [[Image:hammerfrag.jpg|frame|right|Frag Grenade]] | ||
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with 2 grenades by default. | The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], the player spawns with 2 grenades by default. | ||
{{basicweapon}} | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 19:35, 12 July 2005
Entity Description
The weapon_frag entity can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. The grenade also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, the player spawns with 2 grenades by default.