Weapon bugbait: Difference between revisions

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==Entity Description==
==Entity Description==


<place image here>
[[Image:bugbait.jpg|frame|right|Pheropod<br>(Bugbait)]]


Bugbait used to command [[npc_antlion|antlions]]. Primary fire orders antlions to converge on a certain point, while secondary fire calls them back towards the player. Like all weapon entities, the bugbait follows all physics rules as if it were a [[prop_physics]].
Bugbait used to command [[npc_antlion|antlions]]. Primary fire orders antlions to converge on a certain point, while secondary fire calls them back towards the player. Like all weapon entities, the bugbait follows all physics rules as if it were a [[prop_physics]].


==Keyvalues==
{{basicweapon}}
 
*{{kv targetname}}
 
*{{kv_angles}}
 
==Flags==
 
*'''Start Constrained'''
:Prevents the model from moving. Off by default.
 
==Inputs==
 
* {{i targetname}}
 
==Outputs==
 
* {{o targetname}}
 
* {{o_weapon}}
 


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:33, 12 July 2005

Template:Wrongtitle

Entity Description

Pheropod
(Bugbait)

Bugbait used to command antlions. Primary fire orders antlions to converge on a certain point, while secondary fire calls them back towards the player. Like all weapon entities, the bugbait follows all physics rules as if it were a prop_physics.

Template:Basicweapon