Env shooter: Difference between revisions
		
		
		
		
		
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| m (Spam revert) | mNo edit summary | ||
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| {{wrongtitle|title=env_shooter}} | {{wrongtitle|title=env_shooter}} | ||
| {{base_point}} | |||
| == Entity description == | == Entity description == | ||
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| == Outputs == | == Outputs == | ||
| *{{o targetname}} | *{{o targetname}} | ||
Revision as of 10:16, 12 April 2008
Template:Wrongtitle Template:Base point
Entity description
An entity that shoots gibs out of its origin. These gibs can be either models or sprites.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <boolean> If set, shadows from gibs are disabled
- <float> Gib gravity scale. This field allows you to scale gravity so that gibs fall faster, slower, or not at all. Note:This functionality only works for point-based gibs. Note:This functionality only works for point-based gibs.
Flags
- Template:Fl gibshooterbase
- 4 : strict remove after lifetime
Inputs
- GibShooter:
- Shoot
- Force the gibshooter to create and shoot a gib.
