Trigger finale: Difference between revisions
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Note:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.
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: <!-- I don't know what the hell this does but it sure sounds interesting. --> | : <!-- I don't know what the hell this does but it sure sounds interesting. --> | ||
== Outputs == | |||
* '''FinalePause''' | |||
Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale. | |||
: <!-- As in: Finale start--50 zombies--pause--50 zombies--pause--tank--pause--50 zombies--pause--50 zombies-pause-tank-pause-rescue vehicle.--> | |||
[[Category:Left 4 Dead Entities]] | [[Category:Left 4 Dead Entities]] |
Revision as of 21:54, 16 January 2009

Entity Description
Triggers the end of the current campaign session.
Keyvalues
- <int>
- UseDuration
- <int>
Inputs
- FinaleEscapeForceSurvivorPositions
Outputs
- FinalePause
Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale.