Team Fortress 2/Particles: Difference between revisions
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Note: Replace the word Red for Blue, if you want Blue effects.
Note: Replace the word Red for Blue, if you want Blue effects.
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| <code>cinefx_goldrush</code> | | <code>cinefx_goldrush</code> | ||
| Huge explosion as seen if the opposing team's cart reaches at the end of the track. | | Huge explosion as seen if the opposing team's cart reaches at the end of the track. | ||
|} | |||
== Rockets == | |||
{{Note | Replace the word Red for Blue, if you want Blue effects.}} | |||
{| cellpadding=4 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
| <code>rockettrail_!</code> | |||
| A smoke trail thats based on the size and speed of a rocket. '''Currently Broken'''. | |||
|- | |||
| <code>rockettrail</code> | |||
| A General Smoke trail. | |||
|- | |||
| <code>critical_rocket_red</code> | |||
| Critical Rocket effect, in Red team Color. | |||
|- | |||
| <code>critical_rocket_redsparks</code> | |||
| Critical Rocket effect, red sparks that are generated by effect. | |||
|- | |||
| <code>rockettrail_underwater</code> | |||
| A stream of Bubbles that emits from a Rocket, instead of smoke. | |||
|- | |||
| <code>rockettrail_waterbubbles</code> | |||
| Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. | |||
|- | |||
| <code>sentry_rocket</code> | |||
| The Main rocket muzzle effect. | |||
|- | |||
| <code>sentry_rocket_burst</code> | |||
| The effect made when Rockets are fired from the Sentry. | |||
|- | |||
| <code>sentry_rocket_fire</code> | |||
| The Smoke effects and small fire particles generate by the rocket when its in mid air. | |||
|} | |||
== Teleporters == | |||
{{Note | Replace the word Red for Blue, if you want Blue effects.}} | |||
{| cellpadding=4 | |||
!align=left| Name | |||
!align=left| Description and Notes | |||
|- | |||
| <code>teleporter_red_exit </code> | |||
| The Glow effect generate from a Red exit Teleporter. | |||
|- | |||
| <code>teleporter_arms_circle_red</code> | |||
| The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. | |||
|- | |||
| <code>teleporter_red_entrance</code> | |||
| The glow Generated by a Red teleporter entrance. This glow is brighter then that of an exit. | |||
|- | |||
| <code>teleporter_red_charged</code> | |||
| The first Stage of the glow effect produced by a teleporter. | |||
|- | |||
| <code>teleporter_red_charged_level2</code> | |||
| The Second Stage of the glow effect produced by a teleporter. | |||
|- | |||
| <code>teleporter_red_charged_level3</code> | |||
| {{todo}} | |||
|- | |||
| <code>teleporter_red_entrance_level2</code> | |||
| {{todo}} | |||
|- | |||
| <code>teleporter_red_entrance_level3</code> | |||
| {{todo}} | |||
|- | |||
| <code>teleporter_red_charged_wisps</code> | |||
| The small particles generated by a teleporter trail. | |||
|- | |||
| <code>teleporter_red_wisps_level2</code> | |||
| The teleporter circles generated in a teleporter trail. | |||
|} | |} | ||
[[Category:Particle Effects]] | [[Category:Particle Effects]] | ||
[[Category:Team Fortress 2]] | [[Category:Team Fortress 2]] |
Revision as of 17:27, 13 September 2008
Here is a list of particle effects to be used with Team Fortress 2. These particle names have to be written into the effect_name field of the info_particle_system entity.
General
Name | Description and Notes |
---|---|
bday_1balloon
|
Single balloon floating up. |
bday_balloon01
|
Two balloons floating up |
bday_balloon02
|
Two balloons floating up |
bday_confetti
|
Confetti. |
ExplosionCore_buildings
|
Explosion |
ExplosionCore_MidAir
|
Explosion |
ExplosionCore_MidAir_underwater
|
Underwater Explosion |
ExplosionCore_sapperdestroyed
|
Small Electric Zap/Explosion |
ExplosionCore_Wall
|
Explosion |
ExplosionCore_Wall_underwater
|
Underwater Explosion |
critgun_weaponmodel_blu
|
Electric ball effect |
critgun_weaponmodel_red
|
Electric ball effect |
healthgained_blu
|
Single Health Cross floating up. |
healthgained_red
|
Single Health Cross floating up. |
eject_minigunbrass
|
ejects brass |
Granary
Name | Description and Notes |
---|---|
smoke_rocket_steam
|
Smoke from the end of the rockets on cp_granary. |
smoke_whitebillow_steamship_skybox
|
Smoke from the steamship in the skybox of cp_granary. |
smoke_wispy_black_granary
|
Dustbowl
Name | Description and Notes |
---|---|
smoke_blackbillow_dustbowl_skybox
|
Thick black smoke (with flame) found coming for the smoke stack in Dustbowl.. |
2fort
Name | Description and Notes |
---|---|
smoke_wispy_black_2fort
|
Thin streaks of smoke from the chimneys on ctf_2fort. Looks exactly like smoke_wispy_black_granary. |
Goldrush
Name | Description and Notes |
---|---|
cinefx_goldrush
|
Huge explosion as seen if the opposing team's cart reaches at the end of the track. |
Rockets

Name | Description and Notes |
---|---|
rockettrail_!
|
A smoke trail thats based on the size and speed of a rocket. Currently Broken. |
rockettrail
|
A General Smoke trail. |
critical_rocket_red
|
Critical Rocket effect, in Red team Color. |
critical_rocket_redsparks
|
Critical Rocket effect, red sparks that are generated by effect. |
rockettrail_underwater
|
A stream of Bubbles that emits from a Rocket, instead of smoke. |
rockettrail_waterbubbles
|
Rocket explosion effect Underwater. It creates a blast of bubbles from it's center point. |
sentry_rocket
|
The Main rocket muzzle effect. |
sentry_rocket_burst
|
The effect made when Rockets are fired from the Sentry. |
sentry_rocket_fire
|
The Smoke effects and small fire particles generate by the rocket when its in mid air. |
Teleporters

Name | Description and Notes |
---|---|
teleporter_red_exit
|
The Glow effect generate from a Red exit Teleporter. |
teleporter_arms_circle_red
|
The Glows generated by the arms of a teleporter. They eventually swirl to become one solid hexagon glow shape. |
teleporter_red_entrance
|
The glow Generated by a Red teleporter entrance. This glow is brighter then that of an exit. |
teleporter_red_charged
|
The first Stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level2
|
The Second Stage of the glow effect produced by a teleporter. |
teleporter_red_charged_level3
|
[Todo] |
teleporter_red_entrance_level2
|
[Todo] |
teleporter_red_entrance_level3
|
[Todo] |
teleporter_red_charged_wisps
|
The small particles generated by a teleporter trail. |
teleporter_red_wisps_level2
|
The teleporter circles generated in a teleporter trail. |