$surfaceprop: Difference between revisions
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* Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code> | * Surface props can be defined for individual [[bone]]s with <code>[[$jointsurfaceprop]]</code> | ||
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{{otherlang:en:ru|$surfaceprop:ru}} | |||
[[Category:QC Commands|S]] | [[Category:QC Commands|S]] | ||
[[Category:List of Shader Parameters|S]] | [[Category:List of Shader Parameters|S]] | ||
[[Category:VMT Common]] | [[Category:VMT Common]] |
Revision as of 09:16, 2 November 2008
The $surfaceprop command is used to tell Source what set of properties a surface has. It is found in both materials and QCs.
The surface prop controls many aspects of simulation:
- What sounds are emitted during collisions
- What effects are emitted when the surface is shot
- The surface's mass, buoyancy, bounciness...
- The effect of the surface on nearby sounds (reverberation, echo, absorption...)
Syntax
Syntax is the same in either context:
$surfaceprop <surface prop>
Surface props are defined in scripts/surfaceproperties_manifest.txt
and the files linked to from there. For a list of Valve's stock props, see Material surface properties.
In materials
$surfaceprop
is not a shader parameter, so can be used on any material at all.
In models
- A model's surface prop will override its material's
- It is unclear whether a model's mass is calculated from it's surface prop or
prop_data
- Surface props can be defined for individual bones with
$jointsurfaceprop