Point apc controller: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class=CAPCController|file=hl2_dll\point_apc_controller.cpp}} | {{in code|class=class_c_a_p_c_controller.html CAPCController|file=point__apc__controller_8cpp-source.html hl2_dll\point_apc_controller.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 06:42, 2 August 2006
Entity Description
APC Controller
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <float>
- yawtolerance
- <float>
- pitchrate
- <float>
- pitchtolerance
- <float>
- rotatestartsound
- <sound>
- rotatesound
- <sound>
- rotatestopsound
- <sound>
- minRange
- <float> Minmum target range.
- maxRange
- <float> Maximum target range.
- targetentityname
- <target_destination> Name of entity I should follow/attack.
Flags
- 1 : Active
Inputs
- Activate
- Turn the APC rockets on
- Deactivate
- Turn the APC rockets off (go dormant)
Outputs
- OnFireAtTarget
- Fires when a valid target is found and the APC should shoot rockets