VMF: Difference between revisions

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'''Valve Map File''', or '''VMF''', is a proprietary format that stores raw (pre-compile) map data, used by the [[Valve Hammer Editor]] to  save production-stage maps and [[prefab]]s. It contains information on all map brushes and entities in a script format.
'''Valve Map File''', or '''VMF''', is a proprietary format that stores raw (pre-compile) map data, used by the [[Valve Hammer Editor]] to  save production-stage maps and [[prefab]]s. It contains information on all map brushes and entities in a script format.


VMF files are written in the same [[Keyvalue|keyvalue]] text format that [[Source|the engine]] uses to parse external configuration files, thus allowing them to be opened and edited in plain text.
VMF files are written in the same [[Keyvalue|keyvalue]] text format that [[Source|the engine]] uses to parse external configuration files, thus allowing them to be opened and edited in [[text editor|plain text]].


== See also ==
== See also ==

Revision as of 19:49, 2 April 2008

Valve Map File, or VMF, is a proprietary format that stores raw (pre-compile) map data, used by the Valve Hammer Editor to save production-stage maps and prefabs. It contains information on all map brushes and entities in a script format.

VMF files are written in the same keyvalue text format that the engine uses to parse external configuration files, thus allowing them to be opened and edited in plain text.

See also