Game weapon manager: Difference between revisions

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==Entity Description==
==Entity Description==
An entity used to limit the number of a particular weapon type in the world. Useful in places where NPCs are spawning rapidly, dying, and dropping weapons.
An entity used to limit the number of a particular weapon type in the world. Useful in places where NPCs are spawning rapidly, dying, and dropping weapons.
{{map_properties}}


This entity conducts a count of all the weapons in the world of my type and see if we have a surplus. If there is a surplus, try to find suitable candidates for removal. Right now we just remove the first weapons we find that are behind the player, or are out of the player's PVS.
This entity conducts a count of all the weapons in the world of my type and see if we have a surplus. If there is a surplus, try to find suitable candidates for removal. Right now we just remove the first weapons we find that are behind the player, or are out of the player's PVS.

Revision as of 14:01, 15 April 2008

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Entity Description

An entity used to limit the number of a particular weapon type in the world. Useful in places where NPCs are spawning rapidly, dying, and dropping weapons.

Template:Map properties

This entity conducts a count of all the weapons in the world of my type and see if we have a surplus. If there is a surplus, try to find suitable candidates for removal. Right now we just remove the first weapons we find that are behind the player, or are out of the player's PVS.

Note.pngNote:This code is designed to not remove weapons that are hand-placed by level designers. It should only clean up weapons dropped by dead NPCs, which is useful in situations where enemies are spawned in for a sustained period of time.
Warning.pngWarning:This entity is designed using UTIL_GetLocalPlayer, which returns NULL in any type of multiplayer game.

Template:In code

Keyvalues

<string> Classname of the weapon type to limit.
  • maxpieces
<integer> The maximum amount of the specified weapon type allowed in the world.
<float> Modifier for amount of ammo dropped by a weapon.

Inputs

<float> Adjust the ammo modifier.

Outputs