Func ladderendpoint: Difference between revisions
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Note:This entity is non-functional in Counter-Strike: Source. In CS:S, use func_ladder instead.
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{{wrongtitle|title=func_ladderendpoint}} | {{wrongtitle|title=func_ladderendpoint}} | ||
{{base_point}} | |||
==Entity Description== | ==Entity Description== | ||
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{{note|This entity is non-functional in [[Counter-Strike: Source]]. In CS:S, use [[func_ladder]] instead.}} | {{note|This entity is non-functional in [[Counter-Strike: Source]]. In CS:S, use [[func_ladder]] instead.}} | ||
* See also [[Working Ladders]] | |||
==Availability== | ==Availability== | ||
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==Outputs== | ==Outputs== | ||
* {{o targetname}} | * {{o targetname}} | ||
Revision as of 11:39, 12 April 2008
Template:Wrongtitle Template:Base point
Entity Description
An entity used to specify the endpoints of a ladder. This entity is functional, but has been replaced by the easier-to-use func_useableladder entity. Left in only for backwards-compatibility!
To be valid, a full-sized player hull traced between the start and end points must not be obstructed at level activation time. The angle determines in which direction the player leaves the ladder if the player presses the +jump button.

- See also Working Ladders
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <target_destination> A ladder goes between any two func_ladderendpoints pointing at each other.