$ambientocclusion: Difference between revisions
Jump to navigation
Jump to search
Craziestdan (talk | contribs) No edit summary |
Craziestdan (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{todo|Add info on what it is, find out wether it is only for L4D or all Orangebox engine games?}} | {{todo|Add info on what it is, find out wether it is only for L4D or all Orangebox engine games?}} | ||
== See also == | |||
* [[Phong materials]] | |||
* [[$basetexture]] | |||
* [[$envmapmask]] (specular mask) | |||
* [[$envmap]] (environment map) | |||
* [[$selfillum]] | |||
[[Category:List of Shader Parameters]] | |||
[[Category:VMT Lighting]] |
Revision as of 16:25, 26 November 2008
Todo: Add info on what it is, find out wether it is only for L4D or all Orangebox engine games?
See also
- Phong materials
- $basetexture
- $envmapmask (specular mask)
- $envmap (environment map)
- $selfillum