Prop vehicle crane: Difference between revisions
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Note:When placing, be sure to read the description of the magnetname keyvalue.
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{{wrongtitle|title=prop_vehicle_crane}} | {{wrongtitle|title=prop_vehicle_crane}} | ||
Revision as of 14:47, 7 October 2008
Entity Description

A prop_vehicle_crane entity using the typical models/Cranes/crane_docks.mdl model, with an attached models/props_wasteland/cranemagnet01a.mdl phys_magnet.
A crane. (Driveable model.)

Keyvalues
- Template:Kv basedriveablevehicle
- magnetname
- <target_destination> Magnet entity - The crane model will not show up at all unless a phys_magnet model is specified in this field. The crane will automatically be connected to this phys_magnet via a rope/wire.
Inputs
- Template:I basedriveablevehicle
- ForcePlayerIn
- Force the player to get into the crane. Only works in singleplayer.