Prop vehicle crane: Difference between revisions
		
		
		
		
		
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Note:When placing, be sure to read the description of the magnetname keyvalue.
		
	
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{{wrongtitle|title=prop_vehicle_crane}}  | {{wrongtitle|title=prop_vehicle_crane}}  | ||
Revision as of 21:55, 18 January 2008
Entity Description
A prop_vehicle_crane entity using the typical models/Cranes/crane_docks.mdl model, with an attached models/props_wasteland/cranemagnet01a.mdl phys_magnet.
A crane. (Driveable model.)
Keyvalues
- Template:Kv basedriveablevehicle
 - magnetname
 
- <target_destination> Magnet entity - The crane model will not show up at all unless a phys_magnet model is specified in this field. The crane will automatically be connected to this phys_magnet via a rope/wire.
 
Inputs
- Template:I basedriveablevehicle
 - ForcePlayerIn
 
- Force the player to get into the crane. Only works in singleplayer.