Talk:Hammer Face Edit Dialog: Difference between revisions
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Does anyone know how i would go about putting two different textures on one face such as putting a certain type of brick near the bottom of the wall then a different type for the remainder? Or do i just have to split the object in parts? [[User:Fiercefighter|Fiercefighter]] 07:56, 24 Nov 2005 (PST) | Does anyone know how i would go about putting two different textures on one face such as putting a certain type of brick near the bottom of the wall then a different type for the remainder? Or do i just have to split the object in parts? [[User:Fiercefighter|Fiercefighter]] 07:56, 24 Nov 2005 (PST) | ||
:You need to split the brush to apply multiple materials to one surface area, an overlay can be used to mask one section of a face however underneath will be the applied material. --[[User:Mark WiseCarver|wisemx]] 09:05, 24 Nov 2005 (PST) | :You need to split the brush to apply multiple materials to one surface area, an overlay can be used to mask one section of a face however underneath will be the applied material. --[[User:Mark WiseCarver|wisemx]] 09:05, 24 Nov 2005 (PST) | ||
Anyone know how to align the texture along the edge of the brush w/o using a rotation value? I've decompiled some Valve maps (e.g. lumberyard) and found the textures down a staircase to be properly aligned (the Face and World alignment checkboxes were unchecked). |
Revision as of 09:16, 27 September 2008
Does anyone know how i would go about putting two different textures on one face such as putting a certain type of brick near the bottom of the wall then a different type for the remainder? Or do i just have to split the object in parts? Fiercefighter 07:56, 24 Nov 2005 (PST)
- You need to split the brush to apply multiple materials to one surface area, an overlay can be used to mask one section of a face however underneath will be the applied material. --wisemx 09:05, 24 Nov 2005 (PST)
Anyone know how to align the texture along the edge of the brush w/o using a rotation value? I've decompiled some Valve maps (e.g. lumberyard) and found the textures down a staircase to be properly aligned (the Face and World alignment checkboxes were unchecked).