Talk:Optimization (level design): Difference between revisions
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This article is for map optimisation. Isn't there a code equivalent where that can go? --[[user:TomEdwards|TomEdwards]] 00:23, 24 May 2006 (PDT) | This article is for map optimisation. Isn't there a code equivalent where that can go? --[[user:TomEdwards|TomEdwards]] 00:23, 24 May 2006 (PDT) | ||
:Whoa! compiling is not very nice.. The compiling eats here at the end 650mb of my memory and compiling takes forever.... And maybe move it to [[Pre-publication_evaluation]] --[[User:Dutchmega|dutchmega]] 08:35, 24 May 2006 (PDT) | :Whoa! compiling is not very nice.. The compiling eats here at the end 650mb of my memory and compiling takes forever.... And maybe move it to [[Pre-publication_evaluation]] --[[User:Dutchmega|dutchmega]] 08:35, 24 May 2006 (PDT) | ||
:Well.. I can't even compile server with it... takes 1200mb of memory... lol! --[[User:Dutchmega|dutchmega]] 08:42, 24 May 2006 (PDT) |
Revision as of 08:42, 24 May 2006
The page had no useful content, so I added some: an article I'd written originally for http://www.hl2world.com/wiki/index.php/Optimization but now choose to place at a more official wiki. It predates the wikification of Valve's SDK docs (eg, Optimizing and Checking Your Map) so it might be reasonable to do some merging. Maven 07:47, 13 Sep 2005 (PDT)
re: Program Optimisation For Mod DLL's
This article is for map optimisation. Isn't there a code equivalent where that can go? --TomEdwards 00:23, 24 May 2006 (PDT)
- Whoa! compiling is not very nice.. The compiling eats here at the end 650mb of my memory and compiling takes forever.... And maybe move it to Pre-publication_evaluation --dutchmega 08:35, 24 May 2006 (PDT)
- Well.. I can't even compile server with it... takes 1200mb of memory... lol! --dutchmega 08:42, 24 May 2006 (PDT)