Talk:Trigger hurt: Difference between revisions
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I'm mapping with Ep2 and I don't think negative values work - with [[trigger_hurt]] OR [[point_hurt]] - which is pretty frustrating. Why remove that functionality? --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 19:00, 16 Aug 2008 (PDT) | I'm mapping with Ep2 and I don't think negative values work - with [[trigger_hurt]] OR [[point_hurt]] - which is pretty frustrating. Why remove that functionality? --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 19:00, 16 Aug 2008 (PDT) | ||
: Err, never mind. As soon as I complain about it, it starts working. Funny how that works. --'''[[User:Campaignjunkie|Campaignjunkie]]''' <sup>([[User talk:Campaignjunkie|talk]])</sup> 20:29, 16 Aug 2008 (PDT) |
Revision as of 20:29, 16 August 2008
Negative damage
Trigger_hurt doesn't seem to work when a negative damage value is set. I tested this on Counter-Strike: Source. Is there any other way to heal players? --JJ45
- I remember a way to do it in Goldsource was to use a func_door with a negative crush damage. But trigger_hurt essentially does work...it works the same way as an item_healthkit—ts2do 22:32, 26 Jun 2006 (PDT)
Well, the problem is that I cannot really use a moving door in a healing oasis, in a sensible way. It would have to be able to heal multiple players at once. Trigger_hurt does NOT work with negative damage, and item_healthkit doesn't seem to exist in CSS. --JJ45
Negative damage with trigger_hurt doesn't work
I'm mapping with Ep2 and I don't think negative values work - with trigger_hurt OR point_hurt - which is pretty frustrating. Why remove that functionality? --Campaignjunkie (talk) 19:00, 16 Aug 2008 (PDT)
- Err, never mind. As soon as I complain about it, it starts working. Funny how that works. --Campaignjunkie (talk) 20:29, 16 Aug 2008 (PDT)