Category talk:Particle System: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 11: Line 11:
Are there any other shaders that can be used other than SpriteCard? Refract and Modulate would be useful. --[[User:4-Legged Tumor|4LT]] 14:57, 17 Jul 2008 (PDT)
Are there any other shaders that can be used other than SpriteCard? Refract and Modulate would be useful. --[[User:4-Legged Tumor|4LT]] 14:57, 17 Jul 2008 (PDT)
:It's possible to get refraction, there are a few Ep2 particles that do it. I added the SpriteCard thing in myself since it's the only shader I've managed to find a particle using - it may well be that refraction effects are handled in another way. --[[user:TomEdwards|TomEdwards]] 11:32, 18 Jul 2008 (PDT)
:It's possible to get refraction, there are a few Ep2 particles that do it. I added the SpriteCard thing in myself since it's the only shader I've managed to find a particle using - it may well be that refraction effects are handled in another way. --[[user:TomEdwards|TomEdwards]] 11:32, 18 Jul 2008 (PDT)
Okay, I've seen SpriteCard, Refract, and UnlitGeneric used.  I've tried VertexLitGeneric (alpha incorrect, $vertexcolor did nothing) and Sprite (no alpha, $vertexcolor did nothing).  Also, using SpriteCard on a material with no sheet does not work, and [[Animated_Particles mksheet.exe is inoperable]], so I can't get this texture to work right without it being fullbright.
Okay, I've seen SpriteCard, Refract, and UnlitGeneric used.  I've tried VertexLitGeneric (alpha incorrect, $vertexcolor did nothing) and Sprite (no alpha, $vertexcolor did nothing).  Also, using SpriteCard on a material with no sheet does not work, and [[Animated_Particles|mksheet.exe is inoperable]], so I can't get this texture to work right without it being fullbright.

Revision as of 12:51, 11 August 2008

Packing Particle Files in a bsp map file

I've made a custom particle file for my TF2 map. But even when the particle files and the modified particle_manifest.txt are in the bsp file, TF2 still can't find the particle files when it loads the map. I'm guessing that TF2 doesn't look in the bsp for either the particle files or the particle_manifest.txt. --Spacemonkey 18:23, 3 Jul 2008 (PDT)

That's right, it can't be done. We've asked Mike to look into getting rid of the manifest file and simply scanning all PCFs in the particles folder, which will help alleviate this. --TomEdwards 00:54, 4 Jul 2008 (PDT)

Other Materials

Are there any other shaders that can be used other than SpriteCard? Refract and Modulate would be useful. --4LT 14:57, 17 Jul 2008 (PDT)

It's possible to get refraction, there are a few Ep2 particles that do it. I added the SpriteCard thing in myself since it's the only shader I've managed to find a particle using - it may well be that refraction effects are handled in another way. --TomEdwards 11:32, 18 Jul 2008 (PDT)

Okay, I've seen SpriteCard, Refract, and UnlitGeneric used. I've tried VertexLitGeneric (alpha incorrect, $vertexcolor did nothing) and Sprite (no alpha, $vertexcolor did nothing). Also, using SpriteCard on a material with no sheet does not work, and mksheet.exe is inoperable, so I can't get this texture to work right without it being fullbright.