User:TheDonald: Difference between revisions

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PS Don't get sucked into a hopwire when in god mode because you will crash.
PS Don't get sucked into a hopwire when in god mode because you will crash.


For a solution ot the abstract class error when adding the physgun in VS2008 click here [[Help_desk#Abstract_Class_Error]]
For a solution ot the abstract class error when adding the physgun in VS2008 click here [[Help Desk#Abstract_Class_Error]]

Revision as of 13:27, 3 August 2008

Hello this is TheDonald.


I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.


Good Job! Wanna Cookie!

Problems 'n' Stuff!

Problem: Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?

Solution:Physgun manhack fix:

Go into physgun.cpp and add this to the function AttachObject:

C_BaseEntity *pEntity;

if(!pEntity->ClassMatches("npc_manhack"))

{

//rest of function

}


This causes manhacks to die on physgun pickup!!:D

Problem: After gluing a physics object to another physics object with the physgun and destroying one( but not the other ) the game crashes upon pickup of the surviving object.

Solution: Call a Reload() function in an else statement in the WeaponIdle() function. Make the else correspond to the second if statement.--TheDonald 15:59, 23 Jul 2008 (PDT)


PS Don't get sucked into a hopwire when in god mode because you will crash.

For a solution ot the abstract class error when adding the physgun in VS2008 click here Help Desk#Abstract_Class_Error