Creating Portal turrets: Difference between revisions

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Creating rocket and bullet firing turrets is very easy and can add a different obstacle to your map.
Creating rocket and bullet firing turrets is very easy and can add a different obstacle to your map.


==Bullet (Floor) Turrets==
== Bullet (floor) turrets ==
1. Select the entity tool (Shift + E) and in the dropdown menu select {{ent |npc_portal_turret_floor}}.
# Select the entity tool (Shift + E) and in the dropdown menu select {{ent|npc_portal_turret_floor}}.
# Then place it where you would like it on the map and rotate it so it's facing the correct direction.
# Right-click on it and go to Properties.


2. Then place it where you would like it on the map and rotate it so it's facing the correct direction.
* Set ''Damage pushes player'' to '''Yes''' if you want the player pushed back by the turret.
* Under ''Flags'', check '''Autostart''' and '''Fast retire'''. This will cause your turret to automatically start and retire fast (like the ones in Portal).


3. Right-click on it and go to Properties.
Additionally, you can create a box around your turret to prevent it from being knocked down.


-Set ''Damage pushes player'' to '''Yes''' if you want the player pushed back by the turret.
== Rocket turrets ==
 
#Select the entity tool (Shift + E) and in the dropdown menu select {{ent|npc_rocket_turret}}.
-Under ''Flags'', check '''Autostart''' and '''Fast retire'''. This will cause your turret to automatically start and retire fast (like the ones in Portal).
#Then place it where you would like it on the map and rotate it so it's facing the correct direction.
 
4. That's all there is to it! You can create a box around your turret to prevent it from being knocked down if you like.
 
==Rocket Turrets==
1. Select the entity tool (Shift + E) and in the dropdown menu select {{ent |npc_rocket_turret}}.
 
2. Then place it where you would like it on the map and rotate it so it's facing the correct direction.


{{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}}
{{note|Under ''Flags'', check '''Disabled''' if you don't want it to be active right away.}}


3. That's it! To make it more Portal-esque, you should hide the turret under a door in the floor and have it raise up once the player comes near.
To make it more Portal-esque, you should hide the turret under a door in the floor and have it raise up once the player comes near.


== See also ==
* [[Portal Level Creation]]


Return to [[Portal Level Creation]]
[[Category:Level Design Tutorials]]

Revision as of 17:27, 23 February 2008

Creating rocket and bullet firing turrets is very easy and can add a different obstacle to your map.

Bullet (floor) turrets

  1. Select the entity tool (Shift + E) and in the dropdown menu select npc_portal_turret_floor.
  2. Then place it where you would like it on the map and rotate it so it's facing the correct direction.
  3. Right-click on it and go to Properties.
  • Set Damage pushes player to Yes if you want the player pushed back by the turret.
  • Under Flags, check Autostart and Fast retire. This will cause your turret to automatically start and retire fast (like the ones in Portal).

Additionally, you can create a box around your turret to prevent it from being knocked down.

Rocket turrets

  1. Select the entity tool (Shift + E) and in the dropdown menu select npc_rocket_turret.
  2. Then place it where you would like it on the map and rotate it so it's facing the correct direction.
Note.pngNote:Under Flags, check Disabled if you don't want it to be active right away.

To make it more Portal-esque, you should hide the turret under a door in the floor and have it raise up once the player comes near.

See also