User:TheDonald: Difference between revisions
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
This causes manhacks to die on physgun pickup!!:D | This causes manhacks to die on physgun pickup!!:D | ||
'''Problem:''' After gluing a physics object to another physics object with the physgun and destroying one but not the other the game crashes upon pickup of the surviving object. | '''Problem:''' After gluing a physics object to another physics object with the physgun and destroying one( but not the other ) the game crashes upon pickup of the surviving object. | ||
PS Don't get sucked into a hopwire when in god mode because you will crash. | PS Don't get sucked into a hopwire when in god mode because you will crash. |
Revision as of 12:17, 16 July 2008
Hello this is TheDonald.
I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.
Problems 'n' Stuff!
Problem: Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?
Solution:Physgun manhack fix:
Go into physgun.cpp and add this to the function AttachObject:
C_BaseEntity *pEntity;
if(!pEntity->ClassMatches("npc_manhack"))
{
//rest of function
}
This causes manhacks to die on physgun pickup!!:D
Problem: After gluing a physics object to another physics object with the physgun and destroying one( but not the other ) the game crashes upon pickup of the surviving object.
PS Don't get sucked into a hopwire when in god mode because you will crash.