Talk:Converting brushes to models with XSI: Difference between revisions
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(Scaling problem when importing) |
Craziestdan (talk | contribs) m (Read/help please.) |
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[[User:Dwin|Dwin]] 19:47, 29 Mar 2008 (PDT)Dwin | [[User:Dwin|Dwin]] 19:47, 29 Mar 2008 (PDT)Dwin | ||
:I have this problem too, it is making the vmf in XSI modtool huger then it should be :( | |||
Does anyone know what causes this/how to fix please? --[[User:Craziestdan|Dan.S]] 23:08, 15 Jul 2008 (GMT) |
Revision as of 15:08, 15 July 2008
I'm having a problem with importing objects. I created a prefab from my brushes in Hammer, then imported the .vmf as it said in the tutorial. However, when they get into XSI, they are scaled up by a ridiculous amount. The object (which in game is about 128x128x8) is several times bigger than the grid in XSI! Has anyone else experienced this before, and is there a way to fix it other than simply rescaling it back to normal size in XSI?
Dwin 19:47, 29 Mar 2008 (PDT)Dwin
- I have this problem too, it is making the vmf in XSI modtool huger then it should be :(
Does anyone know what causes this/how to fix please? --Dan.S 23:08, 15 Jul 2008 (GMT)