User:TheDonald: Difference between revisions

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'''Solution:'''Physgun manhack fix:
'''Solution:'''Physgun manhack fix:


Go into physgun.cpp and add this to the function AttachObject
Go into physgun.cpp and add this to the function AttachObject:


C_BaseEntity *pEntity;
C_BaseEntity *pEntity;

Revision as of 14:08, 15 July 2008

Hello this is TheDonald.


I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.


Good Job! Wanna Cookie!

Problems 'n' Stuff!

Problem: Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?

Solution:Physgun manhack fix:

Go into physgun.cpp and add this to the function AttachObject:

C_BaseEntity *pEntity;

if(!pEntity->ClassMatches("npc_manhack")

{

//rest of function

}


This causes manhacks to die on physgun pickup!!:D

PS Don't get sucked into a hopwire when in god mode because you will crash.