User:TheDonald: Difference between revisions
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== Problems 'n' Stuff! == | == Problems 'n' Stuff! == | ||
Why can't my physgun pick up manhacks without crashing?? | '''Problem:''' Why can't my physgun pick up manhacks without crashing?? | ||
Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp? | Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp? | ||
Revision as of 14:07, 15 July 2008
Hello this is TheDonald.
I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.
Problems 'n' Stuff!
Problem: Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?
Solution:Physgun manhack fix:
Go into physgun.cpp and add this to the function AttachObject
C_BaseEntity *pEntity; if(!pEntity->ClassMatches("npc_manhack")
{
//rest of function
}
This cause manhacks to die on physgun pickup!!:D
PS Don't get sucked into a hopwire when in god mode because you will crash.