User:TheDonald: Difference between revisions

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Go into physgun.cpp and add this to the function AttachObject
Go into physgun.cpp and add this to the function AttachObject
C_BaseEntity *pEntity;
C_BaseEntity *pEntity;
if(!pEntity->ClassMatches("npc_manhack")
if(!pEntity->ClassMatches("npc_manhack")

Revision as of 14:04, 15 July 2008

Hello this is TheDonald.


I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.


Good Job! Wanna Cookie!

Problems 'n' Stuff!

Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?

Physgun manhack fix: Go into physgun.cpp and add this to the function AttachObject C_BaseEntity *pEntity; if(!pEntity->ClassMatches("npc_manhack") { //rest of function }

PS Don't get sucked into a hopwire when in god mode because you will crash.