User:TheDonald: Difference between revisions
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Go into physgun.cpp and add this to the function AttachObject | Go into physgun.cpp and add this to the function AttachObject | ||
C_BaseEntity *pEntity; | C_BaseEntity *pEntity; | ||
if(!pEntity->ClassMatches("npc_manhack") | if(!pEntity->ClassMatches("npc_manhack") |
Revision as of 14:04, 15 July 2008
Hello this is TheDonald.
I'm just getting started modding so I need a lot of help. Currently I'm working on incorporating the physgun and hopwire into a mod I call Intermission. It is currently in the embryonic stage of development.
Problems 'n' Stuff!
Why can't my physgun pick up manhacks without crashing?? Is there is problem in physgun.cpp or c_weapon_gravitygun.cpp?
Physgun manhack fix: Go into physgun.cpp and add this to the function AttachObject C_BaseEntity *pEntity; if(!pEntity->ClassMatches("npc_manhack") { //rest of function }
PS Don't get sucked into a hopwire when in god mode because you will crash.