Expensive: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{mergeto|showbudget}}
In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process at run-time.
In game design, an '''expensive''' entity/effect/function/whatever is one that takes an unusually long time to process at run-time.



Revision as of 06:55, 15 April 2008

Merge-arrows.png
It has been suggested that this article or section be merged into showbudget. (Discuss)

In game design, an expensive entity/effect/function/whatever is one that takes an unusually long time to process at run-time.

Care must be taken when implementing expensive concepts, and if possible they should be avoided or optimised. On the other hand however, if you have an area that is otherwise very cheap to draw you have leftover budget to add something expensive!

See also