$nocull: Difference between revisions

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[[Category:List of Shader Parameters]]
[[Category:List of Shader Parameters]]
[[Category:VMT Lighting]]
[[Category:VMT Transparency]]
[[Category:Stubs]]

Revision as of 20:22, 4 April 2008

"$nocull" 1
  • Make the surface two-sided.
  • Add this line if you want your texture to be visible from both sides. This is only applicable for flat objects like glass or wire fences.