Template:VMT UVtransform: Difference between revisions
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Note:All values must be included!
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The default position is <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>. | |||
# <code>center</code> defines the point of rotation. Only useful if <code>rotate</code> is being used. | |||
# <code>scale</code> fits the texture into the material the given number of times. '<code>2 1</code>' is a 50% scale in the X axis. | |||
# <code>rotate</code> rotates the texture ''anti''-clockwise. Accepts any number, including negatives. | |||
# <code>translate</code> shifts the texture by the given number of heights/widths. '<code>.5</code>' will shift it half-way. | |||
{{note|''All values'' must be included!}} | |||
Revision as of 04:53, 12 July 2008
The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
centerdefines the point of rotation. Only useful ifrotateis being used.scalefits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.rotaterotates the texture anti-clockwise. Accepts any number, including negatives.translateshifts the texture by the given number of heights/widths. '.5' will shift it half-way.