User:Bravo228: Difference between revisions
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My name is Richard Seabrook and im going for a career in computer games design because i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is | My name is Richard Seabrook and im going for a career in computer games design because i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is great because i can make good looking maps. I have 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a computer games company. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games. | ||
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My Work | My Work | ||
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I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because of the emence ammount of DUST2 and i thought there needed to be change. also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software | I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because of the emence ammount of DUST2 and i thought there needed to be change. also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software | ||
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<gallery> | |||
Image:factory0005.jpg|Combine factory 1 | |||
Image:factory0006.jpg|Combine factory 2 | |||
Image:De laststand0000.jpg|De_LastStand | |||
Image:De laststand0004.jpg|De_LastStand | |||
Image:De lab 20000.jpg|De_Lab | |||
Image:De lab 20004.jpg|De_Lab | |||
Image:De lab 20006.jpg|De_Lab | |||
Image:De lab SDK2.jpg|De_Lab in development | |||
Image:De lab 20007.jpg|De_Lab | |||
Image:staircase1.jpg|3D max Moddling Staircase | |||
Image:Staircase2.jpg|3D max Moddling Staircase | |||
</gallery> |
Revision as of 11:33, 9 July 2008
My name is Richard Seabrook and im going for a career in computer games design because i love doing it. Ive been making maps on Hammer now for a good 2/3 years, and can do almost anything. Which is great because i can make good looking maps. I have 2 A levels in ICT going on to study computer games tech, at Uni. Would love to get a job in a computer games company. I have worked with the Unreal 2003 SDK, The new C&C SDK. THQ's warhammer SDK. and obviously Valves SDK. For nearly all the games.
My Work
I made this after thinking that you never really get to see how the combine are made...and ive always wondered what happens. I was inspired by Quake 4 when your going through the process of becoming the enemy. And i think it would be a nice bit of gameplay to actualy wreak havoc on a place like this as Gordan Freeman. Or possibly a rebel assualt. De_laststand I basicly made this because of the emence ammount of DUST2 and i thought there needed to be change. also there is some moddling work i did within 3d max...ive only just started using it but its a pretty nice bit of software