User:Baliame/TF2 Progress: Difference between revisions
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=== November 17, 2007 === | === November 17, 2007 === | ||
[[Image:Bali 19nov2007 cpinf ss1.jpg|right|thumb|150px|Weee, barricades!]] | [[Image:Bali 19nov2007 cpinf ss1.jpg|right|thumb|150px|Weee, barricades!]] | ||
I started creating this map in a whole new approach. Initially, I thought it should be just a map with 4 different infiltration missions. Now, it's one linear infiltration mission with 4 or 5 rounds. Currently, I'm messing around with displacements for a good-looking outdoor environment, perhaps with rock walls as seen in gravelpit. Sketchwork of Round 1 can be seen on the right. If you have any ideas how to improve Round 1, please do not hesitate to add it [[User talk:Baliame/TF2_Progress#Round 1 Comments|here!]] | I started creating this map in a whole new approach. Initially, I thought it should be just a map with 4 different infiltration missions. Now, it's one linear infiltration mission with 4 or 5 rounds. Currently, I'm messing around with displacements for a good-looking outdoor environment, perhaps with rock walls as seen in gravelpit. Sketchwork of Round 1 can be seen on the right. If you have any ideas how to improve Round 1, please do not hesitate to add it [[User talk:Baliame/TF2_Progress#Round 1 Comments|here!]] | ||
=== November 19, 2007 === | === November 19, 2007 === | ||
[[Image:Bali 19nov2007 cpinf ss2.jpg|right|thumb|150px|I don't want you to jump over that.]] | [[Image:Bali 19nov2007 cpinf ss2.jpg|right|thumb|150px|I don't want you to jump over that.]] | ||
Round 1 production had been ongoing since the last update and it's nowhere near done. You can see some shots on the left. | Round 1 production had been ongoing since the last update and it's nowhere near done. You can see some shots on the left. | ||
=== November 27, 2007 === | |||
A new round is announced! Round 5 is the missing link between Round 1 and 4, and it will merge the attack/defense CP map with a round of fun CTF. Works on Round 1 are coming together. I'm nearly done with point A, however, I'm too lazy to take screenshots right now. | |||
{{clr}} | {{clr}} | ||
== Secondary Project == | == Secondary Project == | ||
The current secondary project is: Team Fortress 2 map cp_skyhigh. | The current secondary project is: Team Fortress 2 map cp_skyhigh. | ||
Revision as of 08:11, 27 November 2007
This is a personal page on my own namespace. If you have anything to add or you managed to find something I didn't, please post on the talk page. Thanks!
Main ProjectThe current main project is: Team Fortress 2 map cp_infiltrate.
November 17, 2007File:Bali 19nov2007 cpinf ss1.jpg Weee, barricades! I started creating this map in a whole new approach. Initially, I thought it should be just a map with 4 different infiltration missions. Now, it's one linear infiltration mission with 4 or 5 rounds. Currently, I'm messing around with displacements for a good-looking outdoor environment, perhaps with rock walls as seen in gravelpit. Sketchwork of Round 1 can be seen on the right. If you have any ideas how to improve Round 1, please do not hesitate to add it here! November 19, 2007File:Bali 19nov2007 cpinf ss2.jpg I don't want you to jump over that. Round 1 production had been ongoing since the last update and it's nowhere near done. You can see some shots on the left. November 27, 2007A new round is announced! Round 5 is the missing link between Round 1 and 4, and it will merge the attack/defense CP map with a round of fun CTF. Works on Round 1 are coming together. I'm nearly done with point A, however, I'm too lazy to take screenshots right now. Secondary ProjectThe current secondary project is: Team Fortress 2 map cp_skyhigh.
Tertiary ProjectThe current tertiary project is: Team Fortress 2 map cp_sewer.
Summary of 27 September 2007File:Balisewerd1ss1.jpg The ruined wall and the purplebox control point. Today I pulled up two buildings and built the first way down into the sewers! Unfortunately, the "func_ladder" solid entity is missing from TF2 so I doubt I'm going to make the ladder. I've also done the location of the first control point (and the last one too mostly, since the map is going to be nearly symmetrical). The map takes place in an old-fashioned city which is mostly ruined by now. Most parts of the city will be inaccessible. As the name states, the sewers will play a major role in travelling between different parts of the city. File:Balisewerd1ss2.jpg A little bridge acting as a passageway. |