Talk:Portal level design: Difference between revisions
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All the tutorials so far are for technical details; i.e., individual puzzle components, and there's nothing on overall design philosophy. Are any experienced mapmakers willing to share their experiences? —[[User:Walliard|Walliard]] 13:44, 15 May 2008 (PDT) | All the tutorials so far are for technical details; i.e., individual puzzle components, and there's nothing on overall design philosophy. Are any experienced mapmakers willing to share their experiences? —[[User:Walliard|Walliard]] 13:44, 15 May 2008 (PDT) | ||
== Start up animation == | |||
Hey, i want to try to have the start up animation, that is in the first map of portal. Where the map starts, and your ling down in the little aperture glass bed thing, and the glass lid opens, and you sit up. All that, i want to do, but i dont know how :( I tried decompiling the first portal map, but i cant figure it out, because there are a trazilion entities in the start area of that map in the vmf, and its hard for me to figure it out. I just basicly want something on map start, your lying in that little container, the glass lid opens, you sit up and get out. And thats it, how do i do this? Can someone help please? --[[User:Craziestdan|Dan.S]] 16:40 29 Jun 2008 |
Revision as of 08:40, 29 June 2008
So far I am very pleased with how everything is coming, and man is it coming nicely along together. So good job everyone, and thanks for all working on it.--Gear 20:45, 19 Nov 2007 (PST)
I like the new layout. Great work! --Remmiz 15:32, 20 Nov 2007 (PST)
Hey shouldn't there be an article on fling maneuvers? Like how far you fling per how far etc etc? --Darthkillyou 06:17, 21 Nov 2007 (PST)
I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--volt 02:40, 22 Nov 2007 (PST)
- Well that would depend on the momentum you are carrying when you enter the portal, would it not? :) --Etset 02:35, 30 Jan 2008 (PST)
Detecting failed portal-launch
Is there any way of detecting if the player fires the portalgun at a given brush/target/object/whatever, but fails to create a portal there? (i.e. if it's metal, or too small) —Yar Kramer 15:08, 10 Dec 2007 (PST)
Suggested topics
I recommend a tutorial on creating a "relaxation vault", i.e. how to start up lying down in a bed (which I notice is also absent in the list of useful Portal models ...), which promptly opens up on newgame-load. I'll take some time to examine the (decompiled) first test-chamber map and see if I can't figure it out (if I can) ... —Yar Kramer 17:56, 28 Apr 2008 (PDT)
All the tutorials so far are for technical details; i.e., individual puzzle components, and there's nothing on overall design philosophy. Are any experienced mapmakers willing to share their experiences? —Walliard 13:44, 15 May 2008 (PDT)
Start up animation
Hey, i want to try to have the start up animation, that is in the first map of portal. Where the map starts, and your ling down in the little aperture glass bed thing, and the glass lid opens, and you sit up. All that, i want to do, but i dont know how :( I tried decompiling the first portal map, but i cant figure it out, because there are a trazilion entities in the start area of that map in the vmf, and its hard for me to figure it out. I just basicly want something on map start, your lying in that little container, the glass lid opens, you sit up and get out. And thats it, how do i do this? Can someone help please? --Dan.S 16:40 29 Jun 2008