User:Entice: Difference between revisions

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Basic layout will be thusly: (numbers in parentheses = caps in the stage)
Basic layout will be thusly: (numbers in parentheses = caps in the stage)
'''Stage 1'''
 
::'''Stage 1'''
 
Red start in a maintenance shed near some warehouses used to build carts.  Red pushes carts through warehouses into a mining area where Blu looks like they have been mining some type of metal or something (uranium comes to mind, but ::shrug::)
Red start in a maintenance shed near some warehouses used to build carts.  Red pushes carts through warehouses into a mining area where Blu looks like they have been mining some type of metal or something (uranium comes to mind, but ::shrug::)
Warehouses (1)
Warehouses (1)
Mining area breaks into 3 separate routes, path is randomized when the map starts.  If the cart goes behind the split, it is randomized again to possibly change course.
Mining area breaks into 3 separate routes, path is randomized when the map starts.  If the cart goes behind the split, it is randomized again to possibly change course.
Mining area (2)
Mining area (2)
'''Stage 2'''
 
::'''Stage 2'''
 
Starts in some broken down houses, long deserted and partially destroyed to make room for railway.
Starts in some broken down houses, long deserted and partially destroyed to make room for railway.
Housing area (1)
Housing area (1)
Up a hill and into a cave (finished / concrete walls) (2)
Up a hill and into a cave (finished / concrete walls) (2)
'''Stage 3'''
 
::'''Stage 3'''
 
Whole are is underground...finished walls with maintenance shafts going to various parts of the stage.
Whole are is underground...finished walls with maintenance shafts going to various parts of the stage.
guard checkpoint (1)
guard checkpoint (1)
Maintenance area (2)
Maintenance area (2)
Missile Silo or something, yet to be decided (3)
Missile Silo or something, yet to be decided (3)




Still trying to make the basics of the map like layout and getting the cart moving, will make it more detailed later when I figure out why it constantly crashes when it compiles  >.<
Still trying to make the basics of the map like layout and getting the cart moving, will make it more detailed later when I figure out why it constantly crashes when it compiles  >.<

Revision as of 21:14, 29 May 2008

Currently working on a map, pl_hilltop. Red attacking, Blu defending.

Basic layout will be thusly: (numbers in parentheses = caps in the stage)

Stage 1

Red start in a maintenance shed near some warehouses used to build carts. Red pushes carts through warehouses into a mining area where Blu looks like they have been mining some type of metal or something (uranium comes to mind, but ::shrug::)

Warehouses (1)

Mining area breaks into 3 separate routes, path is randomized when the map starts. If the cart goes behind the split, it is randomized again to possibly change course.

Mining area (2)

Stage 2

Starts in some broken down houses, long deserted and partially destroyed to make room for railway.

Housing area (1)

Up a hill and into a cave (finished / concrete walls) (2)

Stage 3

Whole are is underground...finished walls with maintenance shafts going to various parts of the stage.

guard checkpoint (1)

Maintenance area (2)

Missile Silo or something, yet to be decided (3)


Still trying to make the basics of the map like layout and getting the cart moving, will make it more detailed later when I figure out why it constantly crashes when it compiles >.<