Using glview: Difference between revisions

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'''Parameters:''' ''-portal $path\$file.gl''
'''Parameters:''' ''-portals $path\$file.gl''


'''Check''' the box for "''Long File Names''"
'''Check''' the box for "''Long File Names''"
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{{note|To make glview work under windows vista you can change the parameters too: ''-game [path to game directory] -portal $path\$file.gl'' , And make separate configurations for eatch game/mod youre working on
{{note|To make glview work under windows vista you can change the parameters too: ''-game [path to game directory] -portals $path\$file.gl'' , And make separate configurations for eatch game/mod youre working on
:'''Example1''': ''-game c:/steam/steamapps/sourcemods/insurgency -portal $path\$file.gl''
:'''Example1''': ''-game c:/steam/steamapps/sourcemods/insurgency -portals $path\$file.gl''
:'''Example2''': ''-game c:/steam/steamapps/counter-strike source/cstrike -portal $path\$file.gl''}}
:'''Example2''': ''-game c:/steam/steamapps/counter-strike source/cstrike -portals $path\$file.gl''}}


{{note|If you have spaces in your game directory path, you must use quotation marks around the game directory path
{{note|If you have spaces in your game directory path, you must use quotation marks around the game directory path
:'''Example''': ''-game "c:/program files/steam/steamapps/sourcemods/insurgency" -portal $path\$file.gl''}}
:'''Example''': ''-game "c:/program files/steam/steamapps/sourcemods/insurgency" -portals $path\$file.gl''}}




[[Image:Opt_glview_expertcompile.jpg]]
[[Image:Opt_glview_expertcompile.jpg]]
[[Category:Level Design]]
[[Category:Level Design]]

Revision as of 14:20, 16 December 2007

Go to expert compile mode, and make a new configuration (called it glview).

Then click new, and enter in this:

Command: $bsp_exe

Parameters: -glview $path\$file.$ext

Check the box "Use Long Filenames"

Check "Ensure post-file exists" and in the box type in: $path\$file.gl

Check "Use Process Window"

That one is done.


Note.pngNote:To make glview work under windows vista you can change the parameters too: -game [path to game directory] -glview $path\$file.$ext , And make separate configurations for eatch game/mod youre working on
Example1: -game c:/steam/steamapps/sourcemods/insurgency -glview $path\$file.$ext
Example2: -game c:/steam/steamapps/counter-strike source/cstrike -glview $path\$file.$ext
Note.pngNote:If you have spaces in your game directory path, you must use quotation marks around the game directory path
Example: -game "c:/program files/steam/steamapps/sourcemods/insurgency" -glview $path\$file.$ext

Now click new, and click "Cmds" and then "Executeable" and find glview.exe

It's located at either \YourSteamUserDirectory\sourcesdk\bin\ep1\bin\glview.exe or \YourSteamUserDirectory\sourcesdk\bin\organgebox\bin\glview.exe, depending on if you're working on a Half-Life2: Episode 1 mod or Orange Box mod.


Parameters: -portals $path\$file.gl

Check the box for "Long File Names"

Check the box for "Use Process Window"


Note.pngNote:To make glview work under windows vista you can change the parameters too: -game [path to game directory] -portals $path\$file.gl , And make separate configurations for eatch game/mod youre working on
Example1: -game c:/steam/steamapps/sourcemods/insurgency -portals $path\$file.gl
Example2: -game c:/steam/steamapps/counter-strike source/cstrike -portals $path\$file.gl
Note.pngNote:If you have spaces in your game directory path, you must use quotation marks around the game directory path
Example: -game "c:/program files/steam/steamapps/sourcemods/insurgency" -portals $path\$file.gl


Opt glview expertcompile.jpg