Talk:Scenes.image: Difference between revisions

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::::I've already added it. --[[user:TomEdwards|TomEdwards]] 00:26, 22 Apr 2008 (PDT)
::::I've already added it. --[[user:TomEdwards|TomEdwards]] 00:26, 22 Apr 2008 (PDT)
I've attempted this, but unfortunately it never seems to completely work.  are there any tricks or insights involved?  for now i've reverted to an ep1 engine mod, with all of my citizens saying nothing. >:( [[User:Vecima|Vecima]] 08:58, 28 May 2008 (PDT)
I've attempted this, but unfortunately it never seems to completely work.  are there any tricks or insights involved?  for now i've reverted to an ep1 engine mod, with all of my citizens saying nothing. >:( [[User:Vecima|Vecima]] 08:58, 28 May 2008 (PDT)
==New Faceposer versions==
with source 2007, are we using facial animation 3?  i converted my mod to the orangebox engine, tried to get scenes working (unsuccessfully), and had other problems (such as combine APCs not rendering correctly, so i reverted back to ep1.  now, many of my scenes are messed up in game.  it mainly seems to be the phenomes, as the NPCs mouths contort and spasm while talking.  did i screw something up by reverting to an older version of the facial animation system?

Revision as of 09:02, 28 May 2008

Effect on Multiplayer

This is in TF2 as well, so it would be good to say what's serverside, what will affect what, etc.--Katana314 13:27, 3 Apr 2008 (PDT)

You tell us! :-p --TomEdwards 13:00, 21 Apr 2008 (PDT)

Some sort of solution eventually?

Extracting all of the VCDs from the cache files can't really be the answer for solving everyones Scene woes, can it? Will the game ever load a default scenes.image as well as ours? or, will we ever be able to reference either that file, or the VCD files in the cache in our scenes.image file? delivering every NPC choreo scene with a single player mod is ridiculous. --Vecima 12:52, 21 Apr 2008 (PDT)

oh, wait a second, do we only need to extract them to compile the file, or do we need to actually deliver them with the mod too? --Vecima 12:54, 21 Apr 2008 (PDT)
Only to compile. --TomEdwards 13:00, 21 Apr 2008 (PDT)
Thanks for clarification! Should that be mentioned in the article? --Vecima 13:44, 21 Apr 2008 (PDT)
I've already added it. --TomEdwards 00:26, 22 Apr 2008 (PDT)

I've attempted this, but unfortunately it never seems to completely work. are there any tricks or insights involved? for now i've reverted to an ep1 engine mod, with all of my citizens saying nothing. >:( Vecima 08:58, 28 May 2008 (PDT)

New Faceposer versions

with source 2007, are we using facial animation 3? i converted my mod to the orangebox engine, tried to get scenes working (unsuccessfully), and had other problems (such as combine APCs not rendering correctly, so i reverted back to ep1. now, many of my scenes are messed up in game. it mainly seems to be the phenomes, as the NPCs mouths contort and spasm while talking. did i screw something up by reverting to an older version of the facial animation system?