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Can't rebuild scenes

Excuse me for interrupting, but "File > Rebuild scenes.image..." as mentioned in the article doesn't seem to exist. Any explanation why? Nih 29 May 2008 (PDT)

You're using the Ep1 engine? --TomEdwards 03:16, 29 May 2008 (PDT)

Effect on Multiplayer

This is in TF2 as well, so it would be good to say what's serverside, what will affect what, etc.--Katana314 13:27, 3 Apr 2008 (PDT)

You tell us! :-p --TomEdwards 13:00, 21 Apr 2008 (PDT)

Some sort of solution eventually?

Extracting all of the VCDs from the cache files can't really be the answer for solving everyones Scene woes, can it? Will the game ever load a default scenes.image as well as ours? or, will we ever be able to reference either that file, or the VCD files in the cache in our scenes.image file? delivering every NPC choreo scene with a single player mod is ridiculous. --Vecima 12:52, 21 Apr 2008 (PDT)

oh, wait a second, do we only need to extract them to compile the file, or do we need to actually deliver them with the mod too? --Vecima 12:54, 21 Apr 2008 (PDT)
Only to compile. --TomEdwards 13:00, 21 Apr 2008 (PDT)
Thanks for clarification! Should that be mentioned in the article? --Vecima 13:44, 21 Apr 2008 (PDT)
I've already added it. --TomEdwards 00:26, 22 Apr 2008 (PDT)

I've attempted this, but unfortunately it never seems to completely work. are there any tricks or insights involved? for now i've reverted to an ep1 engine mod, with all of my citizens saying nothing. >:( Vecima 08:58, 28 May 2008 (PDT)

New Faceposer versions

with source 2007, are we using facial animation 3? i converted my mod to the orangebox engine, tried to get scenes working (unsuccessfully), and had other problems (such as combine APCs not rendering correctly, so i reverted back to ep1. now, many of my scenes are messed up in game. it mainly seems to be the phenomes, as the NPCs mouths contort and spasm while talking. did i screw something up by reverting to an older version of the facial animation system? Vecima 09:02, 28 May 2008 (PDT)

You created the scenes in the OB version of Faceposer. Presumably it saves them slightly differently. --TomEdwards 09:59, 28 May 2008 (PDT)
actually i created them in hl2 engine. carried them over to ep1 engine (no problems). carried them over to OB engine and had a problem with the scenes.image file - scenes wouldn't play despite building the file. for some reason now when i open faceposer, sound files play, but phonemes are ignored. i can see the phonemes in the phoneme editor, but the character's mouth won't move. in game the mouth moves, but the mouth and other parts of the face twitch too. i'm going to update drivers to see if this is a driver issue... i'll report back.vecima 19:49, 31 May 2008 (PDT)

Bypassing This?

Is there any possible way to bypass this system? I make machinima using HL2, and this only makes a lot of hassle for me. --SkyNinja 01:04, 5 November 2010 (UTC)

[Redacted] --Omnicoder 18:59, 5 November 2010 (UTC)
You can if you're compiling custom DLLs. I'll work it out and add some code to the article. --TomEdwards 19:27, 5 November 2010 (UTC)
Oh didn't realize you were talking about a coded mod. Nevermind above comment. --Omnicoder 01:18, 6 November 2010 (UTC)

That code

Can someone please provide me with a compiled .dll of that code on the page? --Super200 16:05, 30 June 2011 (PDT)

  • Or whatever it is? --Super200 12:47, 1 July 2011 (PDT)

BVCD Format Specification

Is there any specification for the BVCD format published anywhere? I've crawled through the source code for scenes.image rebuilding several times, and perhaps I'm just bad at reading Valve's code (or C++ in general), but I haven't really been able to figure out the precise format. Plus, the code also seems to be stuffed with a number of flags for backwards compatibility that confuse the process further. It would be nicer to have an actual specification for the format on the (nonexistent) Binary VCD page (which is referenced as a broken link in the article, I might add), from someone who is more familiar with it. --dky (talk) 23:29, 12 March 2015 (UTC)