Brush: Difference between revisions
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* '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | * '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | ||
* '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume. | * '''[[Brush entities]]''' are [[entity|entities]] that depend on their geometrical volume. | ||
All brushes originate as [[primitive]]s. | All brushes originate as [[primitive]]s. |
Revision as of 18:12, 9 April 2008
A brush is a geometrical object in a map. There are two types of brushes:
- World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
- Brush entities are entities that depend on their geometrical volume.
All brushes originate as primitives.