Brush: Difference between revisions

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* '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''[[World brush]]es''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume.
* '''[[Brush entities]]''' are [[entity|entities]] that depend on their geometrical volume.


All brushes originate as [[primitive]]s.
All brushes originate as [[primitive]]s.

Revision as of 18:12, 9 April 2008

A brush is a geometrical object in a map. There are two types of brushes:

  • World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
  • Brush entities are entities that depend on their geometrical volume.

All brushes originate as primitives.

See also