Func precipitation: Difference between revisions

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{{wrongtitle|title=func_precipitation}}
{{wrongtitle|title=func_precipitation}}
{{base_brush}}


==Entity Description==
==Entity Description==
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{{TODO|The names of these seem descriptive enough for most of them, but what do ''r_rainalphapow'' and ''r_RainHack'' do?}}
{{TODO|The names of these seem descriptive enough for most of them, but what do ''r_rainalphapow'' and ''r_RainHack'' do?}}
* See also [[Precipitation issues]] - details various issues and workarounds involving the use of this entity.


==Keyvalues==
==Keyvalues==
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* {{o targetname}}
* {{o targetname}}
==See Also==
* [[Precipitation issues]] - details various issues and workarounds involving the use of this entity.
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 11:58, 12 April 2008

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Entity Description

A brush entity that creates rain and snow inside its volume.

Rain Related Console Commands

There are a number of console commands that control func_precipitation rendering. These include: r_rainalpha, r_rainalphapow, r_raindensity, r_rainlength, r_RainHack, r_rainlength, r_RainProfile (displays stats on rain rendering costs), r_RainRadius, r_RainSideVel (controls sideways movement of the rain particles, e.g. to simulate rain in the wind), r_RainSimulate (toggles animation on the rain; freezes the rain when set to 0), r_rainspeed, r_RainSplashPercentage and r_rainwidth.

Todo: The names of these seem descriptive enough for most of them, but what do r_rainalphapow and r_RainHack do?
  • See also Precipitation issues - details various issues and workarounds involving the use of this entity.

Keyvalues

  • renderamt
<integer> Density (0-100%)
  • rendercolor
#000000 Color (R G B)
  • preciptype
<choices> Precipitation Type
Literal Value Description
0 Rain
1 Snow
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Template:Ep1 add Template:Ep1 add

Inputs

Outputs