Func tanktrain: Difference between revisions
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Note:Build your train so that the front of the train is facing down the X axis. When it spawns it will automatically rotate to face the next path_track on the path.
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{{note|Build your train so that the front of the train is facing down the X axis. When it spawns it will automatically rotate to face the next [[path_track]] on the path.}} | {{note|Build your train so that the front of the train is facing down the X axis. When it spawns it will automatically rotate to face the next [[path_track]] on the path.}} | ||
{{in code|class=class_c_func_tank_train.html CFuncTankTrain|file=func__tank_8cpp-source.html hl2_dll\func_tank.cpp}} | {{in code|class=class_c_func_tank_train.html CFuncTankTrain|file=func__tank_8cpp-source.html hl2_dll\func_tank.cpp}} | ||
Revision as of 12:08, 12 April 2008
Template:Wrongtitle Template:Base brush
Entity Description
A moving train that follows a path of path_track entities, shoots at the player, and can be killed.

Keyvalues
- Template:Kv basetrain
- health
- <integer> Health.
Flags
Inputs
Outputs
- Template:O basetrain
- OnDeath
- Fired when the tank is killed.