Talk:Team Fortress 2/Creating a Payload Map: Difference between revisions
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First, congratulations on the excellent work with the tutorial. | First, congratulations on the excellent work with the tutorial. | ||
Alright, so I decompiled GoldRush to examine how this thing is built, but I couldn't find how Valve laid down the traintracks on the map, they are simply not there, do you have any idea how it's done? --'''[[User:Baliame|Baliame]]''' <sup>([[User talk:Baliame|talk]])</sup> 14:49, 4 May 2008 (PDT) | Alright, so I decompiled GoldRush to examine how this thing is built, but I couldn't find how Valve laid down the traintracks on the map, they are simply not there, do you have any idea how it's done? --'''[[User:Baliame|Baliame]]''' <sup>([[User talk:Baliame|talk]])</sup> 14:49, 4 May 2008 (PDT) | ||
Thanks this is my first wiki submission, if they aren't there then the de compiler your using probably isn't gathering all the information, I presume that your on about the actual track it self being all the props themselves (other wise your on about the path_track which is covered). You could try using another decompiler I used one called VMEX ( http://www.geocities.com/cofrdrbob/vmex.html ) to look at pl_goldrush. Or if you want you can have a look at the source for the map used in the tutorial it self which comes with the map http://www.fpsbanana.com/maps/53448 and see what I used. When you actually get to look at the track close up you can easily see all the small joins and overlaps but these aren't seen when running around. --[[User:NekoBaron|NekoBaron]] 15:24, 4 May 2008 (PDT) |
Revision as of 15:24, 4 May 2008
Before anyone asks I started this page on 3rd may 2008, feel free to make adjustments whenever you feel necessary. This tutorial was made from reverse engineering pl_goldrush and creating my own map which is shown in the tutorial. If after following the example completely and finding that it doesn't work right please either adjust the page if you know the solution to what I've missed or add a reply here. --NekoBaron 10:40, 3 May 2008 (PDT)
Traintracks
First, congratulations on the excellent work with the tutorial. Alright, so I decompiled GoldRush to examine how this thing is built, but I couldn't find how Valve laid down the traintracks on the map, they are simply not there, do you have any idea how it's done? --Baliame (talk) 14:49, 4 May 2008 (PDT)
Thanks this is my first wiki submission, if they aren't there then the de compiler your using probably isn't gathering all the information, I presume that your on about the actual track it self being all the props themselves (other wise your on about the path_track which is covered). You could try using another decompiler I used one called VMEX ( http://www.geocities.com/cofrdrbob/vmex.html ) to look at pl_goldrush. Or if you want you can have a look at the source for the map used in the tutorial it self which comes with the map http://www.fpsbanana.com/maps/53448 and see what I used. When you actually get to look at the track close up you can easily see all the small joins and overlaps but these aren't seen when running around. --NekoBaron 15:24, 4 May 2008 (PDT)