StudioMDL (Source): Difference between revisions
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{{mergeto|Compiling a model}} | |||
'''Studiomdl''' is the command-line tool used to compile [[model]]s from the intermediate [[Studio Model Data]] format exported from modeling packages to the binary .mdl format that is read by the Source engine. | '''Studiomdl''' is the command-line tool used to compile [[model]]s from the intermediate [[Studio Model Data]] format exported from modeling packages to the binary .mdl format that is read by the Source engine. | ||
Revision as of 20:06, 5 May 2008

Studiomdl is the command-line tool used to compile models from the intermediate Studio Model Data format exported from modeling packages to the binary .mdl format that is read by the Source engine.
It can be found at steam/steamapps/<account>/sourcesdk/bin/[orangebox|ep1]/bin/studiomdl.exe
.
Studiomdl is executed with a QC file as a parameter. For more information about compiling, see Compiling a model.
Output files
mymodel.mdl
- Skeleton, animations, bounding/hit boxes, surface materials, lod index...
mymodel.sw.vtx
mymodel.dx80.vtx
mymodel.dx90.vtx
- Vertex data optimised for DirectX 7, 8 and 9
mymodel.vvd
- Remaining hardware-agnostic vertex data, and the UV map
mymodel.phy
- Collision mesh data
See also
- Studiocompiler, a graphical interface for studiomdl
- GUIStudioMDL, another graphical interface