Enveloping: Difference between revisions

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When creating models, [[Enveloping]] is the process of mapping the [[Mesh]] vertices to the appropriate [[Bone]]s in its [[Skeleton]].
When creating models, [[Enveloping]] is the process of mapping the [[Mesh]] vertices to the appropriate [[Bone]]s in its [[Skeleton]].


==Guidelines==
* For models without articulated skeletons (ie 1 bone) the SMD exporter will probably envelope your mesh automatically.
==Tooltips==
* Enveloping in XSI
* Enveloping in XSI
* Enveloping in 3DS
* Enveloping in 3DS
* etc
* etc

Revision as of 16:04, 30 April 2008

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When creating models, Enveloping is the process of mapping the Mesh vertices to the appropriate Bones in its Skeleton.

Guidelines

  • For models without articulated skeletons (ie 1 bone) the SMD exporter will probably envelope your mesh automatically.


Tooltips

  • Enveloping in XSI
  • Enveloping in 3DS
  • etc