Talk:Portal level design: Difference between revisions
Yar Kramer (talk | contribs) (Detecting failed portal-launch) |
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I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--[[User:Volt|volt]] 02:40, 22 Nov 2007 (PST) | I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--[[User:Volt|volt]] 02:40, 22 Nov 2007 (PST) | ||
:Well that would depend on the [[Wikipedia:momentum|momentum]] you are carrying when you ''enter'' the portal, would it not? :) --[[User:Etset|Etset]] 02:35, 30 Jan 2008 (PST) | |||
== Detecting failed portal-launch == | == Detecting failed portal-launch == | ||
Is there any way of detecting if the player fires the portalgun at a given brush/target/object/whatever, but ''fails'' to create a portal there? (i.e. if it's metal, or too small) —[[User:Yar Kramer|Yar Kramer]] 15:08, 10 Dec 2007 (PST) | Is there any way of detecting if the player fires the portalgun at a given brush/target/object/whatever, but ''fails'' to create a portal there? (i.e. if it's metal, or too small) —[[User:Yar Kramer|Yar Kramer]] 15:08, 10 Dec 2007 (PST) |
Revision as of 03:35, 30 January 2008
So far I am very pleased with how everything is coming, and man is it coming nicely along together. So good job everyone, and thanks for all working on it.--Gear 20:45, 19 Nov 2007 (PST)
I like the new layout. Great work! --Remmiz 15:32, 20 Nov 2007 (PST)
Hey shouldn't there be an article on fling maneuvers? Like how far you fling per how far etc etc? --Darthkillyou 06:17, 21 Nov 2007 (PST)
I know that the maximum height you can achieve out of a portal is something around 900. Create a 1024x1024 room, portal ceiling and floor, jump into floor, and then put another portal on the floor, and you'll never touch the ceiling.--volt 02:40, 22 Nov 2007 (PST)
- Well that would depend on the momentum you are carrying when you enter the portal, would it not? :) --Etset 02:35, 30 Jan 2008 (PST)
Detecting failed portal-launch
Is there any way of detecting if the player fires the portalgun at a given brush/target/object/whatever, but fails to create a portal there? (i.e. if it's metal, or too small) —Yar Kramer 15:08, 10 Dec 2007 (PST)